GPS and Street Signs

Started by Rehasher,

Rehasher (Management) ·

GPS navigation, GPS information and general Street Signs

This is a topic explaining the system in place for Street Names, and what defining every street in San Fierro/Whetstone can do for us. This has opened up a few opportunities so far and other ideas using our functions would be great, hop them into the suggestions. This function I have made has made quite a few things either, house names, gps navigation, admins creating street signs etc and helps players navigate places easier.

 

How it works?

First of all I needed all the streets defined via polygons created around each street and then the area named, thanks to @Potassium for taking time to do this. Then I built an array storing the street names and all the coordinates which took alot of time to do and I created a few functions to put the arrays to use.  mxvd57Q.png

 

Street Signs

Modifying the texture of a prevous sign, adding a function to create street signs for admins /createstreetsign and my GetPlayerStreetName function I have easily been able to create signs like this:

 

KlXaQ9N.png

 

And the street name is automaticaly found and added to the sign.

 

GPS

Ever used /call 911, not knowing the area well or exactly where you're out? Ever been a cop, and not known where something is or you don't have the map mod installed? This is the solution I have came up with:

PKZTzDR.png

 

I will add a nice system to find places and navigate to them, houses etc keep updated!

Andrew Bones (Member) ·

Very helpful for PD, ty

DowDaw (Premium Member) ·

Good work!

Aero (Member) ·

Loving this! Great job!

Sparx (Member) ·

Looking really good.

Chicago (Member) ·

Unique, I like it.

Apache (Member) ·

I'm gonna love this thing! Great stuff!

Potassium (Member) ·

Loveeeeeeeee this so much

tw1ster (Member) ·

Oh that's so cool. Is management open to changing street names early on and or adapting them to in-character events?

 

Like, let's say an impactful mayor becomes elected and is loved by everyone. If it's done in character, would you be willing to script-wise change street names to reflect in-game choices? This is great all around for both sides of the role-play spectrum.

thatoneiowan (Member) ·
11 minutes ago, tw1ster said:

Oh that's so cool. Is management open to changing street names early on and or adapting them to in-character events?

 

Like, let's say an impactful mayor becomes elected and is loved by everyone. If it's done in character, would you be willing to script-wise change street names to reflect in-game choices? This is great all around for both sides of the role-play spectrum.

 

The signs themselves can be changed easily (I would know... I had to put them all up). I can't say how it would work script wise/internally. But I do know that the client-side map/radar mod would have to be edited for clarity and that itself is a pain.

[A]egis (Member) ·

Will it Specify Cars/Vehicles? 

If yes then can you please add up a cars category ,

like : Owned Cars/Vehicles 

          UnOwned Cars/Vehicles 

                                                    _[SACD]

Signiture.jpg.a424e85e1ef3324f6c534549aa625043.jpg

Grintch. (Member) ·

Great! 

Heix (Member) ·

Awesome!

MessengerOfRP (Member) ·

its good

Laos (Member) ·

I wonder if there'd be an efficient way to build "blocks" based on calling nearby cross streets, then you could have 100/200/300 blocks of each street, and then addresses could be based on those blocks. It probably gets harder for the non-grid parts of the city but could be interesting

thatoneiowan (Member) ·
8 minutes ago, Laos said:

I wonder if there'd be an efficient way to build "blocks" based on calling nearby cross streets, then you could have 100/200/300 blocks of each street, and then addresses could be based on those blocks. It probably gets harder for the non-grid parts of the city but could be interesting

 

I had this in the suggestion area but don't really know how to start or how assigning them would need to be done for easy implementation. I also had the idea of mile markers for highways  which I think they mentioned doing it by meters or something so that there would be more than just the two miles or whatever. I don't know where that idea stands though 

Manuel_Lugo (Member) ·

Loving the dedication put into this, I can't wait.

Yadadamean (Member) ·

fire

smallz (Member) ·

You lot are putting in loads of work, kudos. I love it.

Fabian (Member) ·

Is there gonna be a way to toggle the GPS and all other textdraws on the screen?