Bullet casings and blood.

Started by Captain,

Captain (Member) ·

I saw this in a server a long time ago, don't quite remember which but I think it was SF based as well.

Every bullet fired left a casing textdraw on the floor, and every injury sustained left a red blood textdraw on the floor.

These could, by using a command, be investigated. For example, how long the blood has been lying and if I recall correctly, law enforcement factions could check who the blood belonged to.

 

Robijn (Member) ·

no, this causes alot of fps lag due to the text.

Captain (Member) ·
Just now, indomitables said:

no, this causes alot of fps lag due to the text.

 

Hardly. Textdraws don't create a lot of lag, and there would be a range to their visibility.

A collection of bullets in one vicinity can be grouped together into one textdraw for example: [Desert Eagle Casings - 6].

Robijn (Member) ·

pr had this, dropped fps from 90 to 40?

Robijn (Member) ·

oh and this is what he means.

19317437d8079eb68716e1f410198061.jpg

Captain (Member) ·
Just now, indomitables said:

[...]

 

 

All those shell casings grouped together could be merged into one textdraw.

Evil Pimp (Member) ·

I like this script. The only bad thing I can think of was way back when on PR. People used to do hits or drive-bys, kill the people, and then go back and pick up the casings. It was kinda stupid but if people can resist the urge of doing dumb shit I'm all for it. 

Captain (Member) ·
10 minutes ago, Evil Pimp said:

I like this script. The only bad thing I can think of was way back when on PR. People used to do hits or drive-bys, kill the people, and then go back and pick up the casings. It was kinda stupid but if people can resist the urge of doing dumb shit I'm all for it. 

 

Well, if they didn't break the rules, then I guess that works perfectly IC'ly. The police can charge them with tampering with evidence.

Evil Pimp (Member) ·

Yeah but if nobody gets caught picking up the shells it kinda defeats the purpose of the script, don't you think? And if nobody ever gets caught picking up the shells then everyone will just pick them up. 

mikethemike (Member) ·

Cool script though it'd definitely cause lag in situations which'd cause a good few text draws - Maybe there'd be a way to optimize it & add +1 for every shell that's dropped - alternatively there could be a command to toggle the 'simple' and 'complex' version of the draws.

Captain (Member) ·
Just now, mikethemike said:

Cool script though it'd definitely cause lag in situations which'd cause a good few text draws - Maybe there'd be a way to optimize it & add +1 for every shell that's dropped - alternatively there could be a command to toggle the 'simple' and 'complex' version of the draws.

 

That's a good idea with the simple and complex /toggle.

Survivalmaster (Member) ·

If it didn't cause lag I'd be up for this, gives PD something to look for or even into when investigating a crime scene!

cBull (Member) ·
1 minute ago, Survivalmaster said:

If it didn't cause lag I'd be up for this, gives PD something to look for or even into when investigating a crime scene!

It really doesn't lag, trust me.

Survivalmaster (Member) ·
Just now, cBull said:

It really doesn't lag, trust me.

Then my dude I am all for this, +Support all the way!

cBull (Member) ·
4 minutes ago, Survivalmaster said:

Then my dude I am all for this, +Support all the way!

I got a shitty PC. I mean windows vista shitty and its runs fine on mine. The server that had that script in that screenshot (PR-RP) has released its script, I think.

Survivalmaster (Member) ·
1 minute ago, cBull said:

I got a shitty PC. I mean windows vista shitty and its runs fine on mine. The server that had that script in that screenshot (PR-RP) has released its script, I think.

Assuming this is accepted, would be nice to see IG ngl.

josef (Premium Member) ·

Seems rather plausible. I like the concept but I’m skeptical about how this may pan out in the long run.

Robijn (Member) ·
On 30-11-2017 at 12:17 AM, Evil Pimp said:

I like this script. The only bad thing I can think of was way back when on PR. People used to do hits or drive-bys, kill the people, and then go back and pick up the casings. It was kinda stupid but if people can resist the urge of doing dumb shit I'm all for it. 

Only PD etc. should be able to pick this up, if you shoot, you really don't waste your time picking up the shells, IRL you'd run.

Caledonite (Lead Administrator) ·

Well, I want to suggest such script:

If there are more than one bullet casting in certain area, where gun was shot, the textdraw should appear like: (Bullettype) (Casings number). It would probably help regarding the lag and would probably be better opinion than multiple textdraws spammed in same area.

 

About the blood, I think it would be great idea. Once you get shot, a blood is dropped on ground. There could be also an opinion to investigate the blood. For example, a simple command for everyone: /cb (/checkblood) to see how much blood is on ground. Once you get shot and you're still wounded and bleeding at same time, there should be blood trail being left behind the person.

lord. (Member) ·

I can't predict the future and I haven't experienced this script before but assuming we have a lot of gunfights the whole of SF would be covered in bullets and it ends up looking ugly. This can easily be done by a /createscene esc command or a simple /do. It seems like a script that looks cool but has no real practicality.