Armor hp not removed from fists

Started by BABY STRETCH,

BABY STRETCH (Member) ·

So say you have a little bit of armor one day and then some troll comes through and punches u to remove the armor, and then run away. Thats pretty irritating so i say why not make this a thing. 

 

If you have armor but you get ina fight, ur health should decrease not the armor. I dont know if this is possible to script, but it would be cool to have.

 

west. (Premium Member) ·

agree to this, makes no sense why people with armor get a advantage in a fist fight.

Templar (Member) ·

Yes plox.

Cruz (Member) ·

Supporting, but how.

BABY STRETCH (Member) ·
On 1/22/2018 at 10:27 AM, Cruz said:

Supporting, but how.

I never seen it scripted. In single player tho it was made so high falls and getting punched removed your hp, not your armor 

Seaworthy (Premium Member) ·
On 1/21/2018 at 9:43 PM, west. said:

agree to this, makes no sense why people with armor get a advantage in a fist fight.

 

 

Lol it honestly makes perfect sense.

west. (Premium Member) ·
11 minutes ago, Seaworthy said:

 

 

Lol it honestly makes perfect sense.

not really unless you got no brain

BABY STRETCH (Member) ·
11 minutes ago, Seaworthy said:

 

 

Lol it honestly makes perfect sense.

Unless you just go for body shots it doesnt make sense. You dont have protective gear on ur face in a street fight most likely lmao

Andrew Bones (Member) ·

I am sure this is possible, back when I was scripting I fucked something up and armor wouldn't go down even if you got shot so ye

Seaworthy (Premium Member) ·

If I get punched in the chest with a flak on I’m looking at you like you’re retarded. There’s a lot more to a fight than people getting hit in the face. I’m not going against the suggestion I’m just saying there’s more to consider lol.

Norse (Premium Member) ·
23 hours ago, Seaworthy said:

If I get punched in the chest with a flak on I’m looking at you like you’re retarded. There’s a lot more to a fight than people getting hit in the face. I’m not going against the suggestion I’m just saying there’s more to consider lol.

You'd look at him like an idiot but would his punch deteriorate your Kevlar?

Seaworthy (Premium Member) ·

GOOD POINT. 

crimeson (Premium Member) ·

certainly lmao, armor being removed from fists is dumb af especially in civillian vs cop situations, cops are just too hard to get wounded from fists

Buck (Premium Member) ·

This one's a difficult subject to be honest, but I think that it would be good if fists only inflict damage on HP and not on armor. This is mainly because when you brawl without any RP, you pretty much have to throw a whole lot of punches in order to put someone down, while in real life, you could as well do it with 1-2 good hits.

Semaca (Member) ·

wouldn't be fun if you can take out someone with 1-2 hits

widqk (Member) ·

I propose the following on this matter:


Regular fist throws inflict no damage; in order to prevent friends or whoever fooling around fiddling with your HP/Armor values at no RP stake.

 '/fistfight [playerid]' which'll temporarily remove participants' armor, fist throws will inflict damage, but at lesser damage rates than GTA's standard. 
Whoever reaches randomEx(1, 25) health first, loses the fight and gains some relevant disadvantage; injury-wise (animation, model effects, whatnot).

Templar (Member) ·
4 minutes ago, widqk said:

I propose the following on this matter:


Regular fist throws inflict no damage; in order to prevent friends or whoever fooling around fiddling with your HP/Armor values at no RP stake.

 '/fistfight [playerid]' which'll temporarily remove participants' armor, fist throws will inflict damage, but at lesser damage rates than GTA's standard. 
Whoever reaches randomEx(1, 25) health first, loses the fight and gains some relevant disadvantage; injury-wise (animation, model effects, whatnot).

Yeah but what about situations when a whole mob runs over to fight another mob? There will certainly be no time to /fistfight the opposition.

JohnK (Member) ·

Support!

widqk (Member) ·
31 minutes ago, Templar said:

Yeah but what about situations when a whole mob runs over to fight another mob? There will certainly be no time to /fistfight the opposition.


In that scenario, we can void the whole concept, and I can implement a second health value that depends on fist damages. This way, your standard HP won't be affected.

Gang Mentality (Premium Member) ·

Good suggestion but idk about a /fistfight cmd.