Temporary traffic signals would regulate flow of traffic in work zones when only one lane of traffic is open. They could potentially also be used for IC events on an as needed basis
I have no idea how they would look in game as I have not had an opportunity to look at it.
Edit - if possible, a way to change the timing of them would be great too. For example if there's a long line of cars going north bound, the southbound light would already be red. But it would need to stay red until after both the northbound light turns red AND all cars get through. DOT would be responsible for figuring out how long the delay should be by going along the route & time to see how long it takes to go when the speed limit is followed, and then add two seconds for safety.
Not sure what's possible and what's not, but another thing that would be cool (which I've seen done before), is indicators. I think people were pressing E and Q(?) to indicate a left/right turn; the indicators lasted about 5 seconds. It's a gimmick, but it's pretty cool.
It would be mint to see the traffic lights synced, though.
Not sure what's possible and what's not, but another thing that would be cool (which I've seen done before), is indicators. I think people were pressing E and Q(?) to indicate a left/right turn; the indicators lasted about 5 seconds. It's a gimmick, but it's pretty cool.
It would be mint to see the traffic lights synced, though.
I asked developers about it before I posted and they had an idea or two. Obviously this would be low priority, but I think it's a possibility.
Turn signals is a feature of ELM 9.1 already & given the way it works, other players can already see it, but I think a server script for that would be a nice idea for those who don't have or want CLEO installed.
I would love to see this Cal trans irl wich is DOT in the state of California uses these it would be amazing driving next to them and they would tell you when to stop or when to go or slow down overall i would love to see this.:)
Traffic lights are synced from ages what are ya'll talking about? It's just that nobody cared about them, ever.
As for the lights staying for instance red for a longer or shorter period so say, a column can clear out is something that I find silly. Traffic lights are pretty simple, it's red, you stop, it's green, you go. The column might take a while unless you wanna make another colum like what.
Not sure what's possible and what's not, but another thing that would be cool (which I've seen done before), is indicators. I think people were pressing E and Q(?) to indicate a left/right turn; the indicators lasted about 5 seconds. It's a gimmick, but it's pretty cool.
It would be mint to see the traffic lights synced, though.
Not sure what's possible and what's not, but another thing that would be cool (which I've seen done before), is indicators. I think people were pressing E and Q(?) to indicate a left/right turn; the indicators lasted about 5 seconds. It's a gimmick, but it's pretty cool.
It would be mint to see the traffic lights synced, though.
If Chris manages to assemble an adequate object, I'll try to adjust that with lighting objects and add a label that indicates 'This Temporary Traffic Sign Overrules Any Other Traffic Sign In The Following Intersection' and make this work without the hassle of syncing to other nearby traffic lights.