Chat color - proxdetector(w/e)

Started by Keedee,

Keedee (Member) ·

The chat color should fade when a player is far away, now it looks like from the screenshots that it's just a plain white text, it looks kinda playful the way it is now. It should be in a grey-ashen tone.

Keedee (Member) ·
Quote

				else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
				{
					SendClientPlayerMessage(i, col2, string);
				}
				else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
				{
					SendClientPlayerMessage(i, col3, string);
				}

Alright, this is just an example of a proxdetector script, it's a outdated ineffective way of sending messages using it adays, because it's so outdated / Gf, anyway you get the twist, eh.

Targus (archive 1) (Premium Member) ·
30 minutes ago, Keedee said:

Alright, this is just an example of a proxdetector script, it's a outdated ineffective way of sending messages using it adays, because it's so outdated / Gf, anyway you get the twist, eh.

 

http://pawnscript.com/foro/viewtopic.php?f=39&t=25686#p129467

 

The snippet is incomplete, it won't function as it should without showing how the variables are being defined for tempposx/y/z.

 

..still, I support this suggestion.

Keedee (Member) ·
24 minutes ago, Targus said:

 

http://pawnscript.com/foro/viewtopic.php?f=39&t=25686#p129467

 

The snippet is incomplete, it won't function as it should without showing how the variables are being defined for tempposx/y/z.

 

..still, I support this suggestion.

I am aware of that, I won't post the defines for a script that won't be used and also outdated, who even uses this include anymore. You get the point though.

Buck (Premium Member) ·

Nah, right now, only the name of the player is greyed more based on distance. I agree that the whole chat line should be greyed more based on distance.

kane (Member) ·

I'll look into changing how text is shown and faded based on distance.

 

west. (Premium Member) ·

Not sure if the server has this already but the text was turning grey ig, but if not added support this.

Pelayo (Premium Member) ·

Interesting, I don't know if it can be done, but it would definitely be cool. 

Rehasher (Management) ·

This was added ages ago.