Hello basically I mentioned this earlier but I think a great way to encourage more RP is to have multiple guns. I'm not a gun nut so I really can't recommend alot of firearms for use but If there is someone who is they can surely add on to my suggestion. Basically my suggestion is to have multiple names and different damages for guns used on the server this creates a price difference and allows people to roleplay having a different gun instead of everyone roleplaying having a deagle. An example would be
Desert Eagle (SAMP:DEAGLE) - 50 DMG price $2500
Revolver (SAMP:DEAGLE) - 75 DMG price $3700
AK-47(SAMP:AK) - 40 DMG price $6,000
AK-74(SAMP:AK) - 55 DMG price $7500
This is an example these damages/prices are real. Like I said I'd have to do the research maybe the damage can depend on the bullet type a gun uses etc.. Hopefully one of you gun nuts can help out!
After talking to Faizaan he gave me an idea of how this suggestion can better expand to roleplay for gun smugglers. I'm not sure how the system is going to be as I said earlier but It would be kinda cool if the smugglers got guns in packages from people smuggling them from specific countries etc..
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I like this idea a lot;
> It creates new role play for illegal factions (different factions can role play selling different guns, for example a Russian mob could role play selling Makarov's for pistols, and AKM's and AK74's and what not, as these are Russian guns but do correct me if I'm wrong).
> It will be interesting to have a more in depth gun market rather than selling "M4's" and "AK's".
> Factions could start selling "silencers" on their specified weapon, selling "silenced pistols" which are really the gun they're selling but with silencers.
> Different bullet types can also be implemented for different guns, for example in an AK74-U you could use 5.45x39 and in a AKM 7.62x39. And for M4's roleplayed as AR's can take .223's or 5.56x45s, that would mean when an AR is using 5.56's it would have more damage. (This would create a whole new bullet system too).
> Gives people who loves guns something to orgasm over.
This is a great idea and as far as I know it is possible on MTA (I've seen vehicles being done like this, real car models, prices, speed and all that) but I am not sure it can be done on SAMP.
If this job were to be 'implemented' it should be obviously restricted to official factions to prevent abuse and an overflow of guns. The suggestion itself IS possible.
> It creates new role play for illegal factions (different factions can role play selling different guns, for example a Russian mob could role play selling Makarov's for pistols, and AKM's and AK74's and what not, as these are Russian guns but do correct me if I'm wrong).
> It will be interesting to have a more in depth gun market rather than selling "M4's" and "AK's".
> Factions could start selling "silencers" on their specified weapon, selling "silenced pistols" which are really the gun they're selling but with silencers.
> Different bullet types can also be implemented for different guns, for example in an AK74-U you could use 5.45x39 and in a AKM 7.62x39. And for M4's roleplayed as AR's can take .223's or 5.56x45s, that would mean when an AR is using 5.56's it would have more damage. (This would create a whole new bullet system too).
> Gives people who loves guns something to orgasm over.
> It creates new role play for illegal factions (different factions can role play selling different guns, for example a Russian mob could role play selling Makarov's for pistols, and AKM's and AK74's and what not, as these are Russian guns but do correct me if I'm wrong).
> It will be interesting to have a more in depth gun market rather than selling "M4's" and "AK's".
> Factions could start selling "silencers" on their specified weapon, selling "silenced pistols" which are really the gun they're selling but with silencers.
> Different bullet types can also be implemented for different guns, for example in an AK74-U you could use 5.45x39 and in a AKM 7.62x39. And for M4's roleplayed as AR's can take .223's or 5.56x45s, that would mean when an AR is using 5.56's it would have more damage. (This would create a whole new bullet system too).
> Gives people who loves guns something to orgasm over.
As an gun owner and user, I can vouch for this and say it's an great post and should be implemented... The fact that you even went in detail with the calibers blew my mind.
I agree. Im tired of just RPing it. Think as if you were in a illegal faction or something and your friend from the gang pass down a gun to you. He RPed it as a glock, but you RPed it as a revolver. I say they should just script the names, have it as where you could pick different type of deagles like Glocks, Rugers, etc.
I agree. Im tired of just RPing it. Think as if you were in a illegal faction or something and your friend from the gang pass down a gun to you. He RPed it as a glock, but you RPed it as a revolver. I say they should just script the names, have it as where you could pick different type of deagles like Glocks, Rugers, etc.
This is definently doable script wise but it a little complicated.
Weapon - M4
M4 - 35 Damage
HK416 - 40 Damage
Colt LE 6920 - 40 Damage
The player would have to have something that defines their gun as a certain type (integer). Theoretically the M4 would be (0), the HK416 (1), and the Colt LE (2). After that it goes through the system that assigns custom damage to weapons and has the different values for that weapon there. A MySQL DB could be made for all of these possibilities if the numbers are all static for whatever bodypart they represent.
EDIT: MySQL table could also enable devs to change weapon damage values on the fly instead of having it as part of a server restart.
This system is definitely doable. I hope this can be scripted in for our server. This would probably be the largest English speaking server around SAMP to have such a feature. Perhaps it can be scripted down the line when more crucial systems for the server have been built.