I like it, but quick question though. If we can add new skins into the server, is it possible to add new weapons and such? If we can't then I support this idea.
Multiple gun system
Started by nitraM,
I'm pretty sure if you can add more skins to a samp server you can add more models too.
Add this, now. This would be one hell of a script, I'm totally supporting. But if we even add more weapon models, dear. That'd be fucking amazing.
The aesthetic features of this suggestion isn't possible in SA:MP.
However, the actual system is plausible.
This has to be scripted immediately, for real.
This is dope I got love for this idea.
Let's hope that weapon ammo is not combined when buying a new weapon. So people can't buy 150 M4 ammo and split it magically to 3 M4s with 50 Ammo.
Supporting this.
Wow I never really thought about this like that.. To that one dude that said just RP it. This is the thing, obviously anything can be roleplayed, and anything can be visualized if you just try. But having a script for such thing just adds more roleplay and price range. Imagine it like this, a revolver does 25dmg, and glock does 35dmg. You want to have a price for the revolver 3000$, and glock is 4000$. But how do you explain yourself to the person you're selling it to as to why it's 4000$ when everyone else sells it for 3000$? What would you reply? "Just roleplay it having bigger damage" ?.. Silly. I support this fully.
If you're going to categorize, you need to have specific brands, models, and calibers. For example:
A. Raven Arms MP-25, .25 caliber
Raven Arms is the brand, MP-25 is the model, and .25 is the caliber.
100% Support
I dont think this would end up working well at all.... It gives people with more money a higher advantage for no reason.. All guns should do the same damage in their categories as they do. Also its really just pointless. Gun damage levels in it self are retarded cause this is RP not call of duty any gun shot in real life is going to take you down. So based on SAMPs health system and just how pointless this would be I disagree. Like you are able to survive 2 shots to the head with one gun cause it does less damage than the other... Its just ridiculous. I say leave it be. I also highly disagree that it would create more roleplay... cause it would not at all people will buy what they can get or they will just ask for the one with a little bit higher damage it does not change any spectrum of roleplay at all.... You are literally changing a word or switching a few letters around... nothing special. That's like saying asking for a Deagle creates more RP then just saying pistol it really changes nothing. Also not to mention you can just RP selling the gun of your choice. The varying bullet damage system is not needed and is just extra work for little gain... not to mention it would cause a lot of OOC arguments over why your M4 does more damage than my M4 and how its "Unfair"
Awesome idea. Full support. The ammo aspect would be great if there is an inventory system.
I've seen the name variety system on a few servers. Seeing it on here would be sweet.
+1.
On 05/11/2017 at 12:24 PM, Grintch. said:Is not possible in SA:MP. The guns are going to become just one gun
Right.
If there's 7 different Desert Eagle models available like Revolver, Deagle, Glock etc what will end up happening is people will only want to purchase and use the gun that deals the most damage. I mean the guns are all Desert Eagle's in SAMP meaning they will all have 7 bullets and same fire rate, but the damage will obviously vary. That's why it's a bad idea. If you create a Revolver model that deals 90 damage, and a Glock model that deals 40 damage then the Glock will not be used, and everyone will only want to buy a Revolver.
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this has a lot of pros and cons, if it can be scripted properly on samp its a huge addition to roleplay, gun dealers will party
