Regarding Businesses

Started by widqk,

widqk (Member) ·

To make businesses revenue less relying on players (even though player revenue is to be considered), a simple concept:
 

  • Each business type to have different initial revenue ratio depending on the value it was acquired for.
  • Ratio depending revenue:

 

       - Investment Ratio (IR): 0.000 to 0.999 ($1,000.00 -> 0.001 IR -> 0.005 RR)

       - Revenue Ratio (RR): 0.000 to 0.999 (0.001 RR -> $100.00) 

 

  • An investment system with a daily maximum amount of $10,000.00: /invest [value] [business id]
  • Businesses traded between players remain with the same ratios they were previously holding.
  • Businesses always remain stocked to avoid hassle.

 

Nevertheless the current structure of the businesses, which I'm not meet with yet. This, also, is not final. The community can expand and tweak the features with welcomed suggestions.

Silent Gabagool (Member) ·

Please do this. It'd be really nice to keep the economy balanced. And with the investment part, maybe allow business owners to have some sort of command they can use to give someone permissions to funnel money into their business? 

 

Would give way to Business Investment Roleplay and also Money Laundering Roleplay. 

widqk (Member) ·
4 minutes ago, Silent Gabagool said:

Please do this. It'd be really nice to keep the economy balanced. And with the investment part, maybe allow business owners to have some sort of command they can use to give someone permissions to funnel money into their business? 

 

Would give way to Business Investment Roleplay and also Money Laundering Roleplay. 


That'd be an immersive addition, let us see how far this goes, though. Appreciate the input!