I don't know if they have already included this in the script, but most probably they have not.
My suggestion is that user starts the game with 'X' number of character points that can be used to upgrade certain character traits such as "Willpower, Strength, Manipulation, Appearance, Perception, Intelligence, Wits, etc". This is because mostly I've experienced that people power game their abilities almost all the time to be at a profit in role play situations. After levelling up, they get 'Y' number of points and can select which things they want to upgrade, which will be limited so they have to be selective.
In certain role play scenarios, they can use a /roll (Skill) or /dice (Skill) or something to obtain a number. Both the players involved, should do it.
For example: There are two players. Player A is being tortured by Player B to reveal some information. Here Player A's Willpower skill will play important role to resist giving him the information. So what Player A will do is he does the command and gets a number (that is generated keeping in mind of the user's Skill level) and Player B will do the same for Manipulation or something. Which ever has higher number will have upper hand in role play.
In normal scenario both Players would want their character to win unfairly. Player A will be role playing a very weak and fragile person but then power game being tortured for hours and not giving information. So this will prevent that from happening.
It is a bit complex to explain, but looking forward to see it implemented on the server (or in later updates).
Yes, if some of you have played a particular server (not sure I'm allowed to name it here), the same system is being used and it turns out to avoid any such problems. However, for newbie players it is quite difficult to get accustomed to.
