Fictional GTA Drugs

Started by Conspiracy,

ryz0skii (Member) ·

It's something new, but I dunno if it's the right place to start when wanting to make a difference.

Nasty (Member) ·

I like the idea of fictional drugs, but i’m still lost

Akeeb (Member) ·

I tried to get someone to join BA-RP, but when they found out about the choice to give drugs fictional names without the consideration of the community, they laughed, and told me "No."

tw1ster (Member) ·

These are just his suggestions these aren't necessarily the names we're pooling from.

CloutToken (Member) ·
On 12/31/2017 at 10:00 PM, Zenophobia said:

I think maybe my ideal names would be something like this:

 

Smack - Heroin

Bleach/Acid/Peyote/Some other chemical - LSD/Peyote

Weed/Grass/Herb - Marijuana

Molly - MDMA

Crank - Meth

Sherm - PCP

Blow/Snow/White - Cocaine

Downer - Generic downers

Uppers - Generic uppers

I like these better.

Micha_Kat (Member) ·

It's like GTA world drugs, I like the idea but don't forget to add weed as it does excist in the GTA world. http://gta.wikia.com/wiki/Weed

 

Maybe it's also cool to script the way drugs where in GTA Chinatown wars like the menu and such, there's already codes for it inside GTA SA or you can download the mod to check that out. It's called GTA SA drug selling mod or something.

Anyways cool stuff, I can't wait to start roleplaying.

robistnt (Member) ·

I do not think that this was a good idea, sorry.

Drugs are drugs and to roleplay around them realistically, you should know how they work and such. Would be a pain in the ass addapting to these names.

Conspiracy (Member) ·

Kinda disappointed in how the vocal minority is freaking out, but I guess that was to be expected -- gonna repeat myself for the final time:

 

Quote

My suggestion has little to do with what many people are referring to as drug renames. I'm proposing we import some of the fictional GTA drugs in addition to what we're already gonna have in-game (such as for example marijuana, however it's gonna be called) -- after all, most of the drugs in this list are very unique and don't have direct real life equivalents, and vice-versa. Of course, if everything matches and the name is okay, then why not.

 

Quote

I posted all of this so that we can maybe draw inspiration from it, and quite possibly implement whatever is good enough, that's all -- I didn't post it with the intent of seeing everything implemented 100% the way it's worded in GTA wiki.

 

Quote

This thread is located in the suggestions forum...

 

Gang Mentality (Premium Member) ·

I'm not really for the change but if that's the direction we're heading in then I think the names should be kept very vague. Things such as pot, smack, rocks.

BurgundySuit (Premium Member) ·

It's a pretty good idea, but the names are just weird asf.

Akeeb (Member) ·
15 hours ago, Gang Mentality said:

I'm not really for the change but if that's the direction we're heading in then I think the names should be kept very vague. Things such as pot, smack, rocks.

Yeah, I don't see a point in renaming drugs because someone may get offended when we're on a server where killing is glorified, but if we're going to do this, name them something simple, not outlandish.

Johnny_Snake (Member) ·

As a subpar drug user roleplayer, I don't give a homeless handjob about drug names. I wanna know whether BA-RP is adopting LS-RP's circumcision of a drug script. LS-RP's RPG drug script has so many different drugs in it that the difference between any 2 drugs is a slight difference in health boost, addiction and weather effect; heroin, ecstasy, steroids, etc, it's all the same shit on LS-RP. The  prescription system is like getting a prostate exam from Freddy Krueger.

Diesel (Member) ·
On 31/12/2017 at 3:02 PM, lordt said:

if the idea is that you're actually taking "wizz" for example how would we roleplay the effects then? It'd be pretty stupid and break immersion if for example

Player A takes a line of wizz and goes on an acid trip

Player B injects a gram of wizz and begins to get shaky and paranoid 

 

That's why I think the fictional names are gay.

 

If they're going to go with this fictional name system though, they atleast need to make a in-game command with a description of how the drug would affect you after taking it.

 

Example:

Player A purchases 'spank'

Player A does /usedrug 1 (spank)

A pop-up box appears with a description of the drug which is pretty short or atleast the affect it should have on you e.g. "Spank would make you feel powerful, decreased hunger & tiredness"

 

That would just make sure that everyone is atleast trying to roleplay the same affect of the drugs, rather than one person roleplaying spank as marijuana and then another player next to him roleplaying it as crystal meth.

BABY STRETCH (Member) ·

keep the names very vague so it isn't confusing. 

 

marijuanna- grass or herbs. 

cocaine- blow or snow 

PCP- Sherm 

Heroin- Smack 

Meth- Crystal 

crack- just rocks 

MDMA- molly

Hallucinogens- just acid  

generic downer pills 

and generic upper pills 

 

just like what zenophobia and gang mentality said. it'd just be stupid to rename the whole drug to be a different thing lol.. something as little as that could decrease the server population by a good amount because a huge sum of sa-mp role players RP around crime or gang banging. 

 

I get that its damian cs server.. But atleast make it fair for everyone and be considerate for every side... Thats a leader in my own opinion. A boss and a leader are two different things

 

 

 

Crudge (Member) ·

This is goofy. Check my quote from another post...

 

 I don't see an issue with just naming drugs what they're known as ─ maybe try to make it known IC the goofy nick names you want. If I was in the posistion to be unique and do something new, refreshing ─ add obscure drugs. Obscure drugs that aren't commonly seen on samp such as various prescription pills, different branches of drugs instead of strengths, etc.  You could even throw in crazy stuff that's blowing through the news nowadays such as fentanyl. 

 

 

Either way I feel like no matter what you name them on the script, people will call them by their actual name regardless. But, TLDR: 

 

Make drugs on the script named normally (cocaine, marijuana etc), to be unique/different add obscure drugs such as fentanyl, a wide variety of prescription pills, etc. 

 

 

Call them IC whatever you want, no need to name them on the script "spank, hush" etc. It makes no sense. Lets start calling guns boom sticks and hand cannons and unicorn47s while we're at it! 

 

 

This idea almost turns me away from what the server could be, as well as for others too. I just don't think anyone that enjoys heavier more realistic RP or good RP overall wants to RP a fictional story, the reason they RP in the first place is to progress a character's development as realistically as possible and this messes with that concept. 

 

 

 

 

Drugs need to stay what they are:

 

 

Marijuana

Cocaine

Ecstacy

Crack 

Etc

 

 

Instead of making the name of the drugs something cartoon-ish and silly, like I said above ─ there are so many drugs that are known but not used in SAMP, why don't we just add more drugs to the script like multiple pills and other obscure drugs like fentanyl.

A.O.N (Member) ·

we out here smokin SPANK nigga

west. (Premium Member) ·

love injecting me some toilet cleaner

Brick (Member) ·
Mayhem (Member) ·
On 1.1.2018 at 5:30 AM, cBull said:

You got it. If the universe is completely GTA based, then the Crips and Bloods won't be allowed and then it'd be Ballas and Grove, basically. It's ridiculous.

Basically. No from me.

Pelayo (Premium Member) ·
On 1/22/2018 at 12:35 AM, west. said:

love injecting me some toilet cleaner

You got any Wizz for me g?

 

I don't like this.