Fictional GTA Drugs

Started by Conspiracy,

Montreal (Member) ·

The problem with all this is, they are just nicknames. The drugs are anecdotal, there is no basis for research for these drugs in real life. Roleplaying them effectively would prove difficult because people are still struggling to roleplay the drugs from the real world as is, there's not a lot to go on. This would, in my opinion, cripple roleplay standards overall and I'd imagine the roleplay among these drugs would be minimal because drugs serve very little purpose besides roleplay. And, if the roleplay with these drugs is minimal (simply because they are anecdotal made up drugs that can't be roleplayed with detail unless a lot more shit is written up about them), drug roleplay with these could be weakened even more than it usually is in roleplay servers. My alternative would be to provide the server with a select number of drug types that capture what most drugs in real life do. And people could roleplay them with anecdotal nicknames or whatever in-game. This would let the IC markets define what these drugs are mostly, it's not too different from how things have worked before and I think this is the best solution because it gives the players the most freedom and that's what roleplay is all about.

Finch (Member) ·

I also don't like the idea of a fictional drug scheme. Like the above said, if we're following rockstars image of drugs, then there is no reason we shouldn't be doing the same as far as factions / gang turf is concerned. People do indeed have a hard time role-playing around real life drugs as it is, let alone rockstar drugs that the majority of us have less of a clue about. I don't see why we can't keep the drug labels the same as they should be.

biggus (Member) ·

Glorious thread, time for Spank to kill off half the town.