Economy

Started by Captain,

BlackAngellify (Member) ·
On 12/3/2017 at 12:39 AM, Buck said:

Ah, I saw this somewhere else as well. Look, since we are playing a game with a limited amount of players, this means that some aspects can't be the same as they are in real life. In real life, in a city such as San Francisco, there are 846 816 people (last update in 2015), on the server, we will have up to 500 people at the maximum. This means that prices cannot be as realistic as you wish.

 

Why? Because there are not enough people, therefore, the profit of businesses / government income generated by tickets will not be sufficient. This is why prices are inflated at unrealistic rates, otherwise nobody would make profit. In game, you can expect to get up to 10 customers per day in your shop (just a generic example, maximum 500 customers if even), in real life, a shop generally has way more, especially in San Francisco, I'd expect at least 1000 customers per day. So there you go, the profit of the owner will be too low in game.

 

Here is a suggestion:

 

Have the prices as inflated as they need to be, RP the money as you wish (so long you RP having less money than you actually have script-wise). Money is a necessary item in the game, with it you buy what you need, be it a car, a house, etc. Those items are beneficial for your RP, you develop your character with them. Not having enough money to buy a car when you own a shop would be highly unrealistic, and it would happen with a realistic IG economy unfortunately.

 

PS — I don't think you'd like a (too) realistic economy, where it would take you quite literally 1 year real-life time just to buy a house in game, or any other item for that matter. RP is RP, but hey-ho, I doubt anyone would love to live a second life literally.

 

As long as we don't have to have savings for a year just to buy a shitty house in the hood for 4m. 

Buck (Premium Member) ·

Yeah definitely agreed, price inflation should be used carefully.

Bospy (Premium Member) ·

My suggestion is to have absolutely no savings system and paychecks are based entirely on job performance. In this way, if you want to actually earn money, you need to invest time into the server to do so rather than just sitting on money in the bank. In this way, 80% of the server aren't completely rich.

tonybuk86 (Member) ·

A thing to add to this, Please do not add the savings system to this server .     To keep this server legit and so that everyone can afford to buy a car, or to buy a house, or when you have enough money saved up to buy a business. This is a must!

Alex Wooden (Member) ·

Good idea, but if you have a business. It should increase your paychecks by min 400 dollars. Meanwhile, this economy doesn't need to be very realistic. Because it will get boring after a while. But it is worth a try. We don't want this server to end up like LSRP

wraithjuggler (Member) ·

People don't like servers where money is hard to get. Yes, money shouldn't be extremely easy to get, but this is a fucking video game, the devs better do a good job balancing jobs to have both tenability but still realistic. I've seen a lot of servers fail because they make everything a total grind to get stuff. Most regular players don't want that. And for the people who say they do want that, usually end up getting bored with the server after a few weeks.

Robijn (Member) ·

Only thing I dislike is the fine amount in the penal codes.

King Enemy (Member) ·

Money shouldn't be too scarce. If we're going for a super realistic economy than a new player/character should start off with at least 10 or 15K to get started. I don't care what anybody says, money is a necessity for roleplay (unless you RP a hobo). Plus not everybody has time to play all day, some of us go to school or work, so lets say you only play an hour or two a day, you'd only make about $25 from paychecks? Sounds outrages if you ask me, and yeah grinding isn't something everybody likes neither. Why would I spend my little hours I play in grinding?. Too be honest LSRP's economy issue wouldn't have been a thing if it weren't for the savings feature, so let's not add that. 

Charlie Brown (Member) ·

What's everyone's opinion on character deletion upon a namechange/character kill? That means once your char dies or you start a new one on the same account, your money, cars, houses, etc get deleted (or become available if we're talking about houses). That should help with inflation and the problem of half the server being millionaires as well as namechanging/character killing to avoid. If that was done, it'd be okay making money easy to earn passively as it would eventually be removed from the character anyway.

 

p.s. scrap things like character levels and OOC stats that make a character feel more like an account rather than a character.

CloutToken (Member) ·
24 minutes ago, Charlie Brown said:

What's everyone's opinion on character deletion upon a namechange/character kill? That means once your char dies or you start a new one on the same account, your money, cars, houses, etc get deleted (or become available if we're talking about houses). That should help with inflation and the problem of half the server being millionaires as well as namechanging/character killing to avoid. If that was done, it'd be okay making money easy to earn passively as it would eventually be removed from the character anyway.

 

p.s. scrap things like character levels and OOC stats that make a character feel more like an account rather than a character.

Namechanging would just be seen as paying a few bucks in real life to lose all their assets that they've worked for if this was the case. Plus everytime you would namechange you'd have to grind scriptwise jobs just to get some basic assets.

King Enemy (Member) ·
32 minutes ago, Charlie Brown said:

What's everyone's opinion on character deletion upon a namechange/character kill? That means once your char dies or you start a new one on the same account, your money, cars, houses, etc get deleted (or become available if we're talking about houses). That should help with inflation and the problem of half the server being millionaires as well as namechanging/character killing to avoid. If that was done, it'd be okay making money easy to earn passively as it would eventually be removed from the character anyway.

 

p.s. scrap things like character levels and OOC stats that make a character feel more like an account rather than a character.

People will refuse to lose in RP of fear of losing their things.

Silent Gabagool (Member) ·
41 minutes ago, Charlie Brown said:

What's everyone's opinion on character deletion upon a namechange/character kill? That means once your char dies or you start a new one on the same account, your money, cars, houses, etc get deleted (or become available if we're talking about houses). That should help with inflation and the problem of half the server being millionaires as well as namechanging/character killing to avoid. If that was done, it'd be okay making money easy to earn passively as it would eventually be removed from the character anyway.

 

p.s. scrap things like character levels and OOC stats that make a character feel more like an account rather than a character.

 

Was a thing on another server I played on, and tbh it worked like a charm. It's damn unfortunate how materialistic people can get when it's supposed to be about roleplay. Everyone always gripes about "grinding again" when this idea is introduced, but to be real with you the idea would work if the economy was stable and prices weren't unrealistic. 

Charlie Brown (Member) ·
17 minutes ago, CloutToken said:

Namechanging would just be seen as paying a few bucks in real life to lose all their assets that they've worked for if this was the case. Plus everytime you would namechange you'd have to grind scriptwise jobs just to get some basic assets.

Nothing set in stone as to paying for namechanges afaik. I thought it was incredibly unfair to make people pay to use something like a namechange and I hope they consider other donation options (adding your custom skin to the server, for example). And, as I said in my previous post, we could counteract having to grind on a new character by making money easier to earn passively. This way, you don't accumulate a massive amount of wealth over multiple characters. This is way better for the longterm and fairer to new players because they won't have to compete with people like the LSRP oldboys who spammed the shit out of savings.

Alex Wooden (Member) ·

I just hope, that one of these donator options isn't a nice car or something like that. Or we will end up like LSRP where 60% of players drive in the sports car paid by irl money instead RP'ing..

Charlie Brown (Member) ·
1 hour ago, King Enemy said:

People will refuse to lose in RP of fear of losing their things.

How's that? It only applies to creating a new character after killing your current one. If we have the same CK system, it's something that's completely voluntary.

Zenophobia (Member) ·

I'd support deleting a character and wiping assets for a CK.

CloutToken (Member) ·
8 hours ago, Charlie Brown said:

How's that? It only applies to creating a new character after killing your current one. If we have the same CK system, it's something that's completely voluntary.

Then no one would ever namechange if this was the case.

 

9 hours ago, Alex Wooden said:

I just hope, that one of these donator options isn't a nice car or something like that. Or we will end up like LSRP where 60% of players drive in the sports car paid by irl money instead RP'ing..

On LSRP you didn't get the car, you just got access to buy it.

Example, you pay 15 bucks IRL, you can now buy a Bullet for 1.2mil ingame.

skonky (Premium Member) ·

I absolutely disagree with the idea of deleting assets when CKing or namechanging. First off it makes no difference to the economy whether a person namechanges or keeps the same character, and people who care about their assets would either not namechange at all or transfer their properties to a new character before doing so. I mean yeah sure, deleting a person's assets will drive money out of the economy, but based on that logic do you want to just reset the economy every month to prevent inflation? 

 

This will have no benefits; people will be less tempted to CK at the right moment (and thus this will make people RP fear less often) because they don't want to lose the shit they accumulated. The problem isn't greedy, materialistic people, it's the script that's designed to make people that way; the savings system on LS-RP is a good example, it's not the players fault for using the savings to get free money when the script is available and is supposed to do that very thing to begin with. It inflated the prices so much, I blame the script not the greedy players.

 

The whole point of namechanging is to keep your assets and stats, I see nothing wrong with this as not all characters start from scratch. On almost all RP servers when you create your first account you have to start from the bottom, so as to not make the economy unbalanced. Having new players start poor and the older members be richer makes perfect sense to me and is the most fair way. People who have spent days designing their houses with the property system don't want them taken away. This is unnecessary because people will find ways around this system.

 

For the economy to work all prices have to be set at real-life equivalents. No $40,000 for a taxi, no $500 for a bat. No savings. Legal faction paychecks banks shouldn't be a thing, the income should depend on your rank within the faction, and the average salary of a San Francisco government employee depending on the department. The money would come from a central bank where all of the money comes from and is distributed back to the players; if not enough money exists on the server, then more money can be printed out and distributed to the players (similarly to the Federal Reserve). Establish a proper tax system that takes money out of players every hour and puts them in this central bank. House tax (more expensive houses cost more hourly), vehicle tax (supercars cost more hourly), income tax, etc. All script prices, even paid fines to the SFPD are put in that central bank and then distributed back in paychecks, bank interests etc. That way the least amount of money is created (savings, mechanic paychecks etc).

King Enemy (Member) ·
10 hours ago, Charlie Brown said:

How's that? It only applies to creating a new character after killing your current one. If we have the same CK system, it's something that's completely voluntary.

Factions will have a tough time forcing a CK on a player, a lot of players will always want to win a RP so they won't die and get CK'd. 

Smith (Member) ·
12 minutes ago, King Enemy said:

Factions will have a tough time forcing a CK on a player, a lot of players will always want to win a RP so they won't die and get CK'd. 

 

CK Agreements exist for a reason.